Every town has only four goods that can be efficiently produced and transporting base materials between towns becomes especially important when small scale production is scaled up and you start producing goods in higher quantities.Īs your trade empire grows, the chances of an encounter with a pirate fleet increases exponentially. To maximize your profit, goods need to be ferried across to other towns where they can be sold at higher prices or used by other facilities as base materials for more expensive goods. Setting up your own production chains is as fun as it always was and more profitable than ever. īuilding new production facilities is done through the town Architect. Trainers replace the captains found in taverns, reducing the need to madly dash from one port to another finding a new captain to command your fleet, a welcome change in my book, especially since a captain was required on automatic trade routes. For the mere sum of 10.000 gold they will share their knowledge of trade, repair or combat skills. Your captains slowly gain trade experience as they follow their routes, a process that can be sped up using trainers found in various towns. Reviewed on PC Interface and micromanagement (cntd)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |